SpellTower app icon

SpellTower

by STFJ LLC

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Appeye score 70 out of 100, from 176 reviews (moderate confidence)

176 reviews analysed · 30 Jan 2020 – 26 Aug 2026 · scored 28 Sep 2026

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Based on 176 reviews from 30 Jan 2020 - 26 Aug 2026.

Overview

Appeye score
70/100moderate confidence
Category rank
#16931 of 18,828Games
Reviews analysed
176Scored reviews from the App Store.
Sentiment trend
Trending upIts trend signals are moving in a positive direction.
App Store
3.7

631 ratings

Review sentiment

66
App nameSpellTower
SellerSTFJ LLC
GenreGames
Version1.0.22
Content rating4+
Requires iOS12.0
Size138 MB
Released30 Jan 2020
Current version1 Oct 2021
View on App Store
App description

The original best-selling mobile word game, reimagined! Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. If any letters make it to the top row, it's game over. Classic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values. Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode! That’s eleven modes in all! Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements. ————————— It’s pretty wild to be revisiting my first hit game, SpellTower. I can't believe it's almost 10 years since it released. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up. A funny part about having a hit game is people talk to you about it. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes — even elevators. I got into games because I wanted to connect with people in a positive way. I wanted to help people think critically and come away with more than they arrived with. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected. I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators. Even though SpellTower is a game I made, it’s really barely mine anymore. The experiences and love I had for t

Sentiment over time

Not enough monthly history yet to show a trend.

Version history sentiment

Per-release positive review share for each app version that has at least 3 analysed reviews, oldest first — so you can see whether the last real release helped or hurt separately from the calendar-month trend.

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Version history · App Store

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